View Issue Details
Category | |||||
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SSPBT:本体(SSP) | |||||
Severity | tweak | Reproducibility | N/A | ||
Status | closed | ||||
Fixed in Version | 2.5 (リリース) | ||||
Summary | 0000213: About the implementation details of '\C' script | ||||
Description | '\C\_q**UI_text**\_q\w[reflashtime]\![raise,Eventname]' Sometimes I use such statements to draw the UI of mini games, or provide real-time updated data interface However, such a statement will flash balloon when it is refreshed. I think it is probably caused by the implementation of \C: at the \C, SSP will empty the balloon immediately If it's convenient, can you optimize the expression in this aspect? After the start of the \C, you can draw the balloon in memory until you meet the end of the delayed statement or syntax, and then refresh the dialog box. I think this will be better | ||||
Tags | No tags attached. | ||||
Attach Tags | |||||
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Please try to use \![lock,balloonrepaint] \![unlock,balloonrepaint] http://ssp.shillest.net/ukadoc/manual/list_sakura_script.html#_!_lock,balloonrepaint_ |
Date Modified | Username | Field | Change |
---|---|---|---|
2021-07-18 22:28 | guest | New Issue | |
2021-07-20 08:15 | ponapalt | Assigned To | => ponapalt |
2021-07-20 08:15 | ponapalt | Status | new => closed |
2021-07-20 08:15 | ponapalt | Resolution | open => no change required |
2021-07-20 08:15 | ponapalt | Note Added: 0000473 | |
2021-08-13 17:27 | ponapalt | Fixed in Version | => 2.5 (リリース) |