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Category
SSPBT:本体(SSP)
SeverityminorReproducibilityalways 
Status closed 
Fixed in Version2.5 (リリース) 
Summary0000470: New overlaymultiply method ignores partial transparency
DescriptionI think this new method is fantastic, and will be very useful for things like shading layers on top of dressups. I am having a problem with it though: It seems that partially transparent pixels are being treated as fully opaque. So everything has a harsh pixel border, when I need it to have smooth, antialiased borders, exactly as I have drawn them.

overlayfast doesn't seem to have this issue at all, so I am guessing that this is not how it's intended to work.
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guest

2022-04-22 14:32

reporter   ~0001203

It has occured to me that pictures might be helpful lol. Here's the surface I was using to test, and how it is applied with overlaymultiple.
surface100002.png (4,096 bytes)   
surface100002.png (4,096 bytes)   
image.png (25,989 bytes)   
image.png (25,989 bytes)   

ponapalt

2022-04-24 21:04

administrator   ~0001204

2.5.92

guest

2022-04-25 03:34

reporter   ~0001205

I updated SSP and I'm not noticing any difference? My test looks exactly the same as before.

ponapalt

2022-04-30 19:46

administrator   ~0001211

2.5.93

Issue History

Date Modified Username Field Change
2022-04-21 14:10 guest New Issue
2022-04-22 14:32 guest Note Added: 0001203
2022-04-22 14:32 guest File Added: surface100002.png
2022-04-22 14:32 guest File Added: image.png
2022-04-24 21:04 ponapalt Assigned To => ponapalt
2022-04-24 21:04 ponapalt Status new => closed
2022-04-24 21:04 ponapalt Resolution open => fixed
2022-04-24 21:04 ponapalt Fixed in Version => 2.5 (リリース)
2022-04-24 21:04 ponapalt Note Added: 0001204
2022-04-25 03:34 guest Status closed => feedback
2022-04-25 03:34 guest Resolution fixed => reopened
2022-04-25 03:34 guest Note Added: 0001205
2022-04-30 19:46 ponapalt Status feedback => closed
2022-04-30 19:46 ponapalt Note Added: 0001211